Eye candy 4000 gimp 2.8 download
Currently, the convection algorithm isn't dynamical yet, so the pics represent the algorithm being run at two different times, not a continuous transition - eventually it's supposed to be dynamical though.
Eventually, that may develop into thunderstorms. Later in the afternoon, the convection is significantly stronger, and Cumulus development is much increased. The standard Flightgear weather system creates a cloud layer without such a connection with terrain. The landmass is a better convective seed than the ocean, so more and stronger convenction is observed over St. Here is morning Cumulus development over TNCM created by my convective cloud system algorithm. What is meant by this in practice is perhaps most easily illustrated best pictorially: This for example means that clouds drift with the wind, or that particular cloud types herald a thunderstorm and so on.
In short, I'm trying to create an alternative weather system (that for the moment bypasses the standard Flightgear weather system) in which weather phenomena are tied to a specific location and connected with each other in a specific way. I have outlined the project in the Wiki if anyone is interested in details, and the work presented as the Cirrus Sky and as the Thunderstorm will end up as part of the local weather package. While I was originally interested in finding interesting ways to model different cloud types, I came to realize that the arrangement of clouds is as much part of a realistic visual experience of the sky than the individual cloud - so the project evolved into modelling local weather phenomena.